Well, that took forever. Once again, not because the pattern was hard (spoiler: it wasn’t) but just because Life Stuff kept coming up. Life Stuff. Always interrupting my sitting around time. Anyway, this is the first of two patterns for a new tribe, so let’s meet…
You never actually get to go to the Oseram’s actual territory, the Claim, in the game, but pretty much every woman from the Oseram will tell you that you wouldn’t want to go there, anyway. The Claim is north of Carja territory, which would put it squarely in Idaho. Make of that what you will.
As a people, the Oseram are almost diametrically opposite to the Nora:
- They are a patriarchal society, which is why the women are telling you not to go. Once a woman gets married in the Claim they’re essentially considered property of their husband, even going so far as to tack wife at their end of the last name. Now that the border between the Claim and Carja territory is open, every woman who doesn’t feel like dealing with that shit has come south, and they cannot wait to tell you all about it.
- Besides having this vague belief about a ‘world machine’ the Oseram are largely without religion and think most of it is petty bullshit that gets in the way of logically running a society, which is hilarious when you find out that the Oseram are actually kind of terrible at running a society because the essential building block of their government is just perpetually arguing with each other.
- They’re less a centralized society and more a loose collection of ‘clans,’ hence all the constant fighting.
- Not only are they not afraid of what’s left of the ‘old ones,’ they actively delve into ancient ruins to find stuff they can use. They don’t hold any lofty ideals about the old world being felled by some metal devil or whatever. As far as the Oseram are concerned, the old ones couldn’t keep their shit together and fucked everything up and now all their toys are free for the taking. They’re also the only tribe who doesn’t just use old machine parts but actually forge their own metals.
- I lied. They do have a religion, and that religion is drinking. Every Oseram child learns how to maintain a buzz at an early age. As you go through the game, just assume every Oseram you meet is at Tier 1 Drunk (loosy-goosy but not quite tipsy) and everything will make just a little bit more sense.
The Carja, who we will meet later, would insist that ‘Oseram style’ is an oxymoron, but the Carja are snotty bitches to every other tribe and each other so we’ll let it slide. The Oseram dress to their practical sensibilities, so their clothes favor function over form.
If the Oseram had their druthers the entire world would be covered in leather and steel. Leather to protect from sparks and flame, steel to protect from machine and arrows, and lots of room in the armpits so they can stoke a flame with one arm while drinking with the other. There’s also an inordinate amount of bare skin for what they’re trying to accomplish with their clothes, but I imagine any burn or arrow injuries to the arms just get a lot of moonshine poured on them.
Mostly leather with a cloth shirt and a little bit of steel embellishment, the Sparkworker is the way to go when you need – I know, it’s a surprise, you’ll never believe it – shock protection. Basically, you want to go after a Storm Bird, you better be wearing Oseram.
Along with the Nora Silent Hunter, this is another outfit with a super cute Light version that I like to walk around in. Look, it’s not my fault that Aloy has the bone structure to make every tribe’s fashions work. It is my fault when I forget to change her into something that actually has protection and the Storm Bird knocks her on her ass.
The Oseram Squares
The Oseram don’t give a flying French fart about fashion, so obviously the way to go with their section is very basic stitches. I decided I wanted no more than two colors for each square, and by colors I meant plain browns, grays, and maybe a silver to highlight the metal. I also looked for plain square patterns, ideally utilizing as few stitches as possible. Again, these are not people getting crazy with their couture. Any time spent trying to figure out how to hide their shame is time not spent fighting, smithing, or drinking. The Oseram have their priorities.
The Sparkworker Square
Look at how fucking simple that square is! It’s so broken down into the basic elements of the outfits it’s practically abstract. Any Oseram would belch proudly upon looking at it, before telling me to scram because they have work to do.
I only used the two colors here, Marble Heather for the shirt and Grizzly Heather for the leather apron. I wanted a flatter brown than I used for the Nora because while the Nora also utilize a lot of leather, they’re also just a little more creative in their attire. This Marble Heather is my favorite gray that I’ve come across. It’s made of white and black mixed together and if I were in charge of naming things, I would have named it Cookies and Cream, which is why I’m not in charge of naming things.
The stitch is very basic, alternating double front post stitches and double back post stitches. I had to look up a YouTube tutorial to even figure out what the difference was, but once I understood it was very easy. I absolutely love how textured and thick this stitch is, and I plan on using it for sweaters and dish scrubbies later on. The interesting part of using these stitches together is as you go the entire fabric tightens. The first square I made had the usual twenty-seven stitches across and ended up being too short. I unraveled the whole thing and added four more stitches to get the correct end width. You can see here how much the stitch brings in the sides.
Because I only needed half as many of these squares as I did of the Nora squares, I decided to make a couple of plain black granny squares for each Sparkworker square (the granny squares will be going in the negative space on the map and I need over sixty of these puppies). You can see in this picture how thick the Sparkworker squares are compared to the granny squares: thirteen Sparkworkers (including the blackout squares for the border) next to twenty-six grannies.
And that’s it! One more square down. Next up we’ll be doing the other Oseram square, the Oseram Arrow Breaker, and discussing which of the Oseram are totally DTF.